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 Zakari

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Killer_Bee

Killer_Bee


Posts : 5
Join date : 2011-07-06

Zakari  Empty
PostSubject: Zakari [WIP]   Zakari  EmptyTue Jul 12, 2011 2:37 pm

Zakari  67901362

Name: Zakari
Nickname/Alias:
Age: 15
Gender: Male
Looks: Zakari  Tensa-Zangetsu-bleach-anime-13261506-505-441
Zakari  Zangetsu_of_bleach-12798

Theres not much to tell about Zakari. Except that he is a tall teenager wearing a pair of shades. His cool idea's encourages the fact that he wears a black cloak. The Cloak is very thick and he is able to go to any side of it. If he tries to dodge a enemy he could move to the right while his cloak takes the blow. Zakari is very agreesive and self centered at any moment. He is usually having the 'intent to kill' activated at its most. Zakari carries an Eye Patch thats usaually under his shades.



Personality: Zakari is fond of fightning everyday. His personality doesn't change when it comes to killing. Zakari some times likes to tease his oppenets. Zakari's way of 'intent' is that he dislikes nature. Even the fondest man on earth would hate Zakari. Zakari is mostly serious and can take blows while fighting. You can tell mostly Zakari has an aggressive personailty. He takes sexual harrasement not likely. Zakari is a guy thats 'waiting to kill you' or 'Ripping you next door'.
Likes & Dislikes:
Likes-
Death
Killing
Fights
Attacks
Dislikes-
Weaklings
Boring stuff
Mercy
Buzz kills(Kills that are too easy)
Catch Phrase: N/A



Zakari  65051875

Clan Name: Ryushosen
Kekkei Genkai: The member's of this clan can instantly grows swords from virtually anywhere on their body and the member's can strengthen the sword's by channeling there chakra into the blades. The more chakra the stronger the Sword's. The members of the clan can also decide how long and wide the sword's are. Note the sword's have no hilt and are very sharp. But the clan member's of this clan is special made so that the sword's can past threw their skin without harm. All members of the clan are Superior Swordsman and are very good in the way of Kenjutsu. All member of this clan have Superior Speed to those of their rank. They also are Master Strategist most of the member's love toying with their opponents in battle, frequently taunting and enraging them. To make them sloppy in battle.
The clan member's of this clan get stronger and Stronger as a fight goes on and as their rage build's up. Note there KKG uses very little Chakra. The sword's made by these clan member's are also not like normal sword's they have poison on them. When a person is cut by these sword's they are effected by a Bacteria that cause wound's to become very effective and take twice to almost three times as long to heal. And they also hurt like hell not stop and touching it can hurt very bad since they are filled with Pus. Note all members of the clan must have Kenjutsu or Weaponry as a specialty. The clan are also master's of Fuinjutsu understanding all types of it even if they cannot use it. Since they are trained and taught to understand it.
This clan’s member’s are trained at a young age in all types of weapon’s but they mainly specialize in the sword. Tho they are trained in all types of sword’s. This is where there Fuinjutsu skill’s come in handy. Since by Using Fuinjutsu they can seal other weapon’s in their body to use for later since they can only make Sword’s. But because of all their training with Sword’s the clan and studying of other art’s the clan can not do Genjutsu what so every. They are able to break out of it. But Using it is something they cannot do. They are also so what sloppy when it comes to range fighting. Since they like to get close and Personal.
Clan Symbol: Zakari  Images?q=tbn:ANd9GcSAptAazrvOR5ujGEq946bCaV0YdTfPcH2g0LpWwMQPk62mhr9MPxvbsMyS
Clan Jutsu: Name:Ryūshōsen kenjutsu: Ryūshōsen par
Rank: D
Range:-
Jutsu Type: Kenjutsu
Elemental Affinity: -
Clan: Ryūshōsen
Description: The most basic art of kenjutsu in the Ryūshōsen. It involves parrying oncoming attacks and counterattacking along with using the surroundings to cause the enemy to lose their balance. Even though this is the most basic kenjutsu, some higher level Ryūshōsen shinobi will continue using this due to the creativity allowed in it, not like the others where it's required that all the forms are forced to be remembered.
----------------------------------------
Name:Ryūshōsen kenjutsu: Teknetic sword
Rank: D
Range: As long as it's clearly visible
Jutsu Type: Ninjutsu
Elemental Affinity:-
Clan: Ryūshōsen
Description: A Ryūshōsen can put his chakra into his sword and should he/she need to, control the sword without physical contact due to the chakra still in the sword but the speed of the movement is slow compared to a jogging person, but if anyone else touches the sword and inserts even a small amount of chakra the control will be disrupted and the Ryūshōsen will no longer have a weapon to protect himself/herself. It can be improved with the improvement of physical strength, adding force to the initial throw than controlling it with shuppon.(The chakra in the sword and the manipulation of the sword is because of the connection of the sword and the users chakra, which explains why if someone else pollutes the sword with his own chakra can disrupt the control)
------------------------------------------
Name: Ryūshōsen kenjutsu: Acrobatic Assult
Rank: C
Range: Meelee range
Jutsu: Kenjutsu
Elemental Affinity:-
Clan: Ryūshōsen
Description: One of the sword arts of the Ryūshōsen being taught only to Ryūshōsen shinobi who advance to the rank of Chuunin and no less. This style involves using the sword as a way to overwhelm the enemy using acrobatic movements and the use of smashes and kicks to aid in victory too.
---------------------------------------
Name: Ryūshōsen kenjutsu: Zenrei Kaze
Rank: C
Range: 4 feet
Jutsu Type: Ninjutsu
Elemental Affinity:N/A
Clan: Ryūshōsen
Description: An attack that is learned after comprehending and being able to use the Ryūshōsen kenjutsu. Using both the blade and ones whole entire soul, it causes the entire body to expend its energy towards killing the enemy by causing the muscles in both the legs and the arms to think they have more strength than they should.This is a last resort move to the Ryūshōsen but an advanced Ryūshōsen Shinobi can alternate between using all their energy and only a little to cause less damage but last longer in a higher level fight.
-----------------------------------------
Name: Ryūshōsen no Jutsu
Rank: C
Range: Six inches
Jutsu: Ninjutsu
Elemental Affinity: Lightning
Clan: Ryūshōsen
Description: Using chakra from there sword arm, they causes the air in a range of six inches in front of them to produce a lot of static which can either benefit in by causing the charging opponent to lose control of his body momentarily or hurt him by causing his arm to malfunction a little, leaving him open to a fatal hit. Can be used with more experience to jolt ones own pain receptors.
------------------------------------------
Name: Ryūshōsen kenjutsu:Brute force
Rank: B
Range: Meelee
Jutsu Type: Kenjutsu
Elemental Affinity:-
Clan: Ryūshōsen
Description: An alternate kenjutsu style for Ryūshōsen clansman. This style mainly uses brute force to overwhelm and destroy the enemy. Parrys are limited for this style other than brute strength to push the opponent back. Due to the amount of brute force necessary though it's rarely used by some of the less physically endowed strength.
------------------------------------------
Name: Ryūshōsen kenjutsu no Jutsu Sword Clones
Rank: B
Range: As long as it's visible
Jutsu Type: Ninjutsu/Kenjutsu
Elemental Affinity:-
Clan: Ryūshōsen
Description: It creates up to four clones of the sword and using Shuppon no Jutsu the user can than wield the four swords and the one in his hand to attack the enemy, but the cloned swords are easily disrupted being dispersed after one hit or by simply being forcefully injected by the enemies chakra, sharing it's weakness with shuppon and kage bunshin. Ironically they do not bother to learn kage bunshin but they learn this one instead which has a double weakness.
-----------------------------------------
Name: Ryūshōsen kenjutsu: Multi Sword Clones
Rank: A
Range: As long as it's visible
Jutsu Type: Ninjutsu/Kinjutsu
Clan: Ryūshōsen
Description: A more powerful but more wild version of Ittou Bunshin. The user first throws their sword high up into the air and than uses Taju Ittou Bunshin no Jutsu which creates as many clones as the user wants, but if the user isn't careful or doesn't have that much chakra, the swords will wound up very dull or the user will be totally drained. After the swords are cloned the user uses shuppon no jutsu to send all the sword besides the original hurling down at the enemy but it is uncontrollable and it has a chance to injure the user if he can't aim it right.
----------------------------------------
Name: Ryūshōsen kenjutsu: Sendo
Rank: A
Range: Meelee
Jutsu Type: Kenjutsu
Elemental Affinity:-
Clan: Ryūshōsen
Description: Even though it has no elemental affinity and is in the same rank, compared to Kaze, it is far more effective and more consistent. Through years of training one's physical self and spiritual self, one can become a Jonin and with that the right to attempt to learn the most dangerous and deadly sword art of the Ryūshōsen. This Kenjutsu style involves wide quick slashes along with inhuman speed from the thrusts. Sendo users can also repels multiple attackers by useing the inhuman thrusts combined with the wide quick slashes to destroy them quickly but the feared ability that the only living Ryūshōsen swordsman able to use it left is the Grand Elder. Using a combination of chakra control, physical strength, stamina, and kenjutsu mastery he can use all the upper body strength he has along with the push from the leg to charge at the enemy quickly yet be able to shift directions to deliver a fatal wound. Users of the ultimate style of Ryūshōsen swordsmanship enjoy reflexes to go along with the moves of this swordplay.
--------------------------------------
Name: Ryūshōsen kenjutsu: Flying Body Flicker
Rank: A
Range:As long as it's visible
Jutsu: Ninjutsu
Elemental Affinity:-
Clan:Ryūshōsen
Description: A combination of Shuppon and Shinsuin. While the sword is still in the sheath they first use shinsuin and than use shuppon to throw it at the enemy at high speed but since using both shinsuin and shuppon can leave the user very chakra dry it's considered a last resort move that should not be used anyway, but should be learned just in case.
-----------------------------------
Name: Ryūshōsen kenjutsu: Evil Fist
Rank: A
Range: Meelee
Jutsu Type: Kenjutsu
Elemental Affinity: Lightning or Wind
Clan: Ryūshōsen
Description: One of the most advanced forms of Kenjutsu of Ryūshōsen and the stepping stone for the ultimate Ryūshōsen kenjutsu. It requires the Ryūshōsen shinobi to be either a wind elemental or lightning elemental shinobi. With each swing it's like as if a hurricane/lightning storm has occurred right from the blade itself. It causes many injuries but it is very slow and in higher level fighting it can tire the user out quickly if the fight isn't ended quickly.( this jutsu can be tracked by the normal eye and can be avoided if person moves fast enought
---------------------------------------------------
Name:Ryūtsuisen (Dragon Hammer Strike) (龍槌閃)
Name:Doryūsen (Earth Dragon Strike) (土龍閃)
Rank: C
Nature:Kenjutsu
Element:None
Range:15 meter's
Description:
Doryūsen" is a range technique that sends debris flying at the enemy from a powerful sword strike to the ground.
-----------------------------------------------

Rank: C

Nature:Kenjutsu

Element:None

Range:sword Link

Description:The "Dragon Hammer" is a sword-drop technique delivered from above, targeting the crown of the head or the shoulder of the adversary. The key to the technique lays in the height gained from the user’s jump and the free-fall, which is applied to the sword to multiply the force of the sword-stroke.
-----------------------------------
Name:Ryūshōsen (Soaring Dragon Flight) (龍翔閃)

Rank:C

Nature:Kenjutsu

Element:none

Range:Short

Description:The "Dragon Flight" was originally a move meant to utilize the edge of the sword, cutting the adversary below while aiming for the jaw and/or the pit of the stomach. The key to this technique lays in jumping power, utilizing it to its fullest.
-------------------------------------
Name:Sōryūsen~Ikazuchi (Twin Dragon ~ Lightning) (双龍閃-雷)

Rank: B

Nature: Kenjutsu

Element: None

Range:short

Description:This move is, in a way, the inverse of the "Twin Dragon Lightning." The user sort of feints into using Battōjutsu, but actually strikes with the sheath. Then spins around and attacks with a vertical strike with the sword.
-------------------------------------------------
Name:Hiryūsen (Flying Dragon Strike) (飛龍閃)

Rank: A

Nature:Kenjutsu

Element:(If any)

Range:Long

Description: The "Flying Dragon Strike" uses a 360° spin, then shoots the sword from the sheath in the same way one shoots a marble. This is the only long distance move in Hiten Mitsurugi-Ryū.
--------------------------------------------
Name:Ryūkansen (Dragon Spiral Strike) (龍巻閃)

Rank: B

Nature: Kenjutsu

Element:none

Range:Short

Description:The "Dragon Spiral" is a move which takes advantage of centripetal force to accelerate the draw of the blade while simultaneously avoiding the adversary's assault, shifting directly into a counterattack.
------------------------------------------------
Name: Ryūkansen ~ Kogarashi (Dragon Spiral Strike ~ Wintry Wind) (龍巻閃・凩)

Rank:

Nature:(Tai,Nin,Gen,KKG..)

Element:None

Range:short

Description:A variation of the normal Ryūkansen, this technique targets the adversary's head.
--------------------------------------------
Name: Ryūkansen ~ Arashi (Dragon Spiral Strike ~ Storm) (龍巻閃・嵐)

Rank: C

Nature: Kenjutsu

Element:None

Range:short

Description: A variation of the normal Ryūkansen, this technique places the swordsman is in a full somersault while attacking.
--------------------------------------------
Name: Ryūsōsen (Dragon's Nest Strike) (龍巣閃)

Rank: A

Nature: Kenjutsu

Element:None

Range:Short

Description:The "Dragon's Den" is a rapid-strike technique which deals a flurry of successive blows at god-like speed.
------------------------------
Name: Ryūsōsen ~ Garami (Dragon's Nest Strike ~ Strangle) (龍巣閃・咬)

Rank: C

Nature: Kenjutsu

Element:None

Range:Short

Description:A variation of the normal Ryūsōsen, this technique targets the neck/head instead of the body.
-----------------------------------
Name:Kuzu-ryūsen (Nine-headed Dragon) (九頭龍閃)

Rank:S

Nature: Kenjutsu

Element:None

Range:Short

Description:The “Nine-Headed Dragon” is a formidable technique which utilizes Shinsoku (lit. God-speed) to the fullest extent; dealing nine strikes to the most fundamental targets of swordsmanship (Kara Take, Kesa Giri, Saka Gesa, Hidari Nagi, Migi Nagi, Hidari Kiriage, Migi Kiriage, Saka Kaze, and Tsuki), all at the same time. These points are the focus of the technique as they make up the basis of one’s guarding stance, regardless of style or weapon. So with the Kuzu-ryūsen, attacking all nine all at once, guarding and dodging becomes virtually pointless. It should be noted, that this move was not created for actual combat, but as a byproduct in the creation of the secret; as an initiation for the secret. If the initiate can overcome their master's nine dragons, then they would be ready to acquire the secret. Unlike the multiple strike attack, Ryūsōsen, all nine strikes of the Kuzu-ryūsen carry lethal force. However, weight and power play a critical aspect in the effectiveness of the technique. This means, even if the move is executed without flaw, the force behind the technique will differ from wielder to wielder depending on their class in weight and arm strength. Essentially, a "lighter" Kuzu-ryūsen would be overpowered by a "heavier" Kuzu-ryūsen.
Nine Headed Dragon," attacking the opponent before he/she does, with god-speed and Battojutsu technique
-------------------------------------
Name:Art of Drawing the Blade (Battōjutsu)

Rank:

Nature:None

Element:None

Range: D

Description:Stance with right foot placed in front of left, pressing the blade of the sheathed sword against the curve of the sheath, which increases draw speed. The drawing of the blade is the same motion used for the attack. It is an all-or-nothing attack where missing the target results in the user being completely vulnerable. All battōjutsu in Hiten Mitsurugi-Ryū are comprised of two steps to avoid failure.
-------------------------------
Name: Battōjutsu Soryūsen (Art of Sword-drawing, Double Dragon Strike) (双龍閃)

Rank:

Nature:None

Element:None

Range: Short

Description:As above, but with a follow-up attack utilizing the sheath as its secondary strike. This second swing covers the period of vulnerability left after a normal battōjutsu
----------------------------------
Name:Battōjutsu Hiryūsen (Art of Sword-drawing, Flying Dragon Strike) (飛龍閃)

Rank:

Nature:None

Element:none

Range:Medium

Description:This projectile sword-technique uses centrifugal force and the user's hand (more precisely, the thumb) to shoot the sword from inside the sheath, allowing them to strike at adversaries outside the sword's reach. The culmination of centrifugal force and hand strength makes the accuracy of the strike all the more efficient, enabling the swordsman to strike regions on the adversary such as the middle of the forehead.
---------------------------------
Name:Flying Heaven Honorable Sword Style Secret: Heavens Bridging Dragon Spark"; VIZ "Dragon Flight of Heaven"

Rank:S

Nature:Kenjutsu

Element:None

Range:Short

Description:The Amakakeru Ryū No Hirameki is battōjutsu that surpasses Shinsoku. This is the key to defeating the Kuzu-ryūsen. Because the Kuzu-ryūsen is a charging technique that cannot be blocked, an attack must be made before the Kuzu-ryūsen arrives, thus the true nature of the final technique: the Amakakeru Ryū No Hirameki must be faster than a regular battōjutsu in order to hit the opponent. The secret behind the technique lays in an additional step with the left foot. This single step alone adds instantaneous acceleration and weight to the sword changing the god-like speed of Hiten Mitsurugi Battōjutsu to "Beyond god-like speed". However, this extra step is difficult to take as one of the fundamental teaching of battōjutsu states that one should step forward with the right foot as to avoid cutting their own foot with the attack. As such, the additional step forward with the left foot can spell certain death for the swordsman, as it takes precise timing to coordinate, as to not lose any momentum while drawing; it requires the utmost concentration, that can only be obtained by one's desire to live.
There is another secret to this technique. If the initial strike is avoided or blocked, the force of the unusually fast slashing motion displaces the air around it, generating a vacuum in its wake and sucking the opponent in. As this happens, the body is spun around for a second strike, the previous action adding force and momentum to the swing, making the subsequent strike far stronger. This is the true power of the Amakakeru Ryū no Hirameki. As Kenshin's teacher Hiko Seijuro said, Even if you were able to avoid the fangs of the flying dragon, the gusting winds strip away freedom of movement, and the claws would rip you apart.
"Amakakeru Ryū no Hirameki" is so fast that its implementation can be successful even when the enemy's strike has actually reached the user's body
Clan History: Long ago before the land of lightning was even a great power in the world, the Ryūshōsen clan were just mountain bandits who specialized in using their swords to overpower their enemy. Soon though when the land of lightning was forced into war the daimyo asked for assistance from some bandit dens but only three of them responded, and because of them they were able to help the kumo shinobi greatly in their missions. Soon after they were no longer feared, but respected for their swordsmanship and eventually they where able to join the village and become Ninja. And when they became Ninja they worked on a special project to fuse the sword's with there blood. By using seal's and over time. the clan member's had the sword's infused in there blood from birth. Since there body's started to take the Gene from there Parant's making them better At there Kenjutsu since they are one with there sword. And by having the sword as a part of the body they became more adapt with it. After a while the clan started to wonder into other villages and leave the land of Lightning. Now the clan resides in Suna and the Leaf




Zakari  65744254

Country: Suna
Village Rank: Genin
Skill Rank: B



Zakari  33985926

Skill Specialty: Kenjutsu and Taijutsu
Main: Kenjutsu
Sub: Taijutsu

Elemental Affinity: Fuuton
Main: Fuuton
Sub: -

Special Characteristics: (Your characters special characteristics.)
Flaws/Weaknesses: Zakari is very fond at fightning. Thats his flaw. When ever he is into a fight we will try too kill his oppenet and sometimes won't even block the attacks given too him. Zakari is very overwhealmed in fightning. His weakness is that he won't stop to kill his oppenet. The 'intent of killing' overwhealms him and can even control him. Zakari easily can be countrolled by fightning.



Zakari  34400367

Name: Kindo
Appearance: Zakari  Syl9ndiwIeolfpH
Rank: A
Special Abilities: Kindo doesn't have much abbilities at least. When ever it clashes with other blades it gets sharper and sharper. The more times it clangs with other blades.
Origin: -


Zakari  13990549

Name: (Name of jutsu)
Rank: (E,D,C,B,A,S)
Type: (Ninjutsu, Weaponry, Genjutsu, Kenjutsu, Taijutsu)
Element: (Lightning, Wind, Earth, Water, Fire)
Description: (About a paragraph describing your jutsu)



Zakari  99863195

History: (Your character's background story and life.)
RP Sample: (A sample of your RP ability. Not required for Genin.)

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